I've been working on porting a model from good ol' UT99 for about a year now, and, pathetically, have gotten absolutely NOWHERE with it. Unfortunately, there's a multitude of problems I've come across.
1.) He doesn't hold weapons. That problem I've fixed, at least on the skeleton, but the animations are all screwed up due to that.
2.) He stops walking when firing. Like the above problem, it's an issue of the bones having wrong names, and is easily fixed, except for the now even more sullied animations. It often chains into a lack of animation affectionately dubbed 'South Park-ing', for the great resemblance it bears to that animation style.
3.) There is no vehicle animation. I planned to use the backwards dodge animation (1 frame, like the driving anim), but perhaps can find a better way.
4.) As can probably be guessed, I don't have a clue as to how to fix the animations or if it's even possible to do so, and please forgive me if it's obvious information. This is what I've spent most of my time struggling with, and tutorials have amazingly failed to help me. Maybe I'm dumb, maybe not. The new mesh has messed up the anims and I don't know how to fix it.
5.) Finally, the textures are split into four sections whereas UT2004 uses two. It reads the head and torso/crotch area of the model as its two sections, the legs and backpack/hip pouch having to be applied in the editor. This leads to the Invisibility adrenaline combo being useless (hur dur floating legs) and the dissolving body having opaque legs and a floating backpack.
Unfortunately, I am easily distracted, so this has been a VERY on-off project. And I really need some help. I'm afraid I can offer no reward, but if you can and are willing to help, I would have no end of gratitude.
...I hate to say I can't post pictures of the model.
1.) He doesn't hold weapons. That problem I've fixed, at least on the skeleton, but the animations are all screwed up due to that.
2.) He stops walking when firing. Like the above problem, it's an issue of the bones having wrong names, and is easily fixed, except for the now even more sullied animations. It often chains into a lack of animation affectionately dubbed 'South Park-ing', for the great resemblance it bears to that animation style.
3.) There is no vehicle animation. I planned to use the backwards dodge animation (1 frame, like the driving anim), but perhaps can find a better way.
4.) As can probably be guessed, I don't have a clue as to how to fix the animations or if it's even possible to do so, and please forgive me if it's obvious information. This is what I've spent most of my time struggling with, and tutorials have amazingly failed to help me. Maybe I'm dumb, maybe not. The new mesh has messed up the anims and I don't know how to fix it.
5.) Finally, the textures are split into four sections whereas UT2004 uses two. It reads the head and torso/crotch area of the model as its two sections, the legs and backpack/hip pouch having to be applied in the editor. This leads to the Invisibility adrenaline combo being useless (hur dur floating legs) and the dissolving body having opaque legs and a floating backpack.
Unfortunately, I am easily distracted, so this has been a VERY on-off project. And I really need some help. I'm afraid I can offer no reward, but if you can and are willing to help, I would have no end of gratitude.
...I hate to say I can't post pictures of the model.
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