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Team number at player start

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  • Team number at player start

    I set the team number (in team game) at many player start actors 0, and another 1, but every player start give red and blue team player.

    How can I set the player start for only red or blue team player started at his player start actor?

    Thanks: George Varga

  • #2
    Are you talking about a DM-map or CTF-map?
    I'm not sure about this, but I think to make red players start at red actors and blue players at blue actors - only works in CTF-BR-DOM-maps...not in Team Death-match.
    But I'm not sure!

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    • #3
      The game type is Team DeathMatch.

      George Varga

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      • #4
        Example: I set the player start actor the 0 team number, but at this player start actor (during game) starting red and blue team players too.

        Waht's wrong?

        Thanks: George Varga

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        • #5
          Nothing is wrong, it doesn't work to separate teams in Team Deathmatch.
          Maybe a coding or something can make that work in Team DM.

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          • #6
            I created new game type, and I modified the script code (set the player start properties), and the bots are spawned their side (red or blue).

            Thanks for the answers: George Varga

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            • #7
              Originally posted by GeorgeV
              I created new game type, and I modified the script code (set the player start properties), and the bots are spawned their side (red or blue).

              Thanks for the answers: George Varga
              Could you go into more detail please as I am looking at creating a TDM map with specific starts for each team.

              Thanks

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              • #8
                Sorry, but I read your message only now.

                Spawn the players in your team area with new game type:

                //-----------------------------------------------------------
                // Exion
                // Author: George Varga
                //-----------------------------------------------------------
                class Exion extends xTeamGame;
                ...
                ...
                defaultproperties
                {
                ...
                bSpawnInTeamArea=True
                ...
                }

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                • #9
                  Thanks for the reply,
                  I cannot remember what map I was working on at the time

                  I'll save it for the future

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                  • #10
                    Could someone go into a more detailed explination
                    Perty plz!

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                    • #11
                      Just 1 lil bump...

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                      • #12
                        I never tried it so I cannot tell you how it works.

                        Not boing much mapping atm but playing alot

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