I am working on a weapon,
I want to change the weapons emitter, the one when the beam or projectile hits something, like the player.
I tried to change a default property of an existing emitter.
Where do I go from there?
The thing I am not understanding is that if make a new emitter, how do I save it.
I click on save package that is selected, but nothing happens.
Even so, is there a way to save it within the weapon itself, like the .u file that is created when compiling.
I guess if I can save it I wouldn't have any problems, but for now there is no package for the script to point to.
I want to change the weapons emitter, the one when the beam or projectile hits something, like the player.
I tried to change a default property of an existing emitter.
Where do I go from there?
The thing I am not understanding is that if make a new emitter, how do I save it.
I click on save package that is selected, but nothing happens.
Even so, is there a way to save it within the weapon itself, like the .u file that is created when compiling.
I guess if I can save it I wouldn't have any problems, but for now there is no package for the script to point to.
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