Hey everyone!
Okay, here's the scoop. I'm building my very first game character and I got everything set and in place to try out my "first draft" of my character. I just wanted to see what it would look like in-game.
I modeled and textured everything in Maya.... and it all looks so loverly. I exported using actorX and then imported the mesh package into UnrealEd and linked the HumanMaleA.ukx package animations since I used the HumanMaleA "bip01" skeletal structure to build my model around. The animations look sweet... I linked them after copying an egypt model's mesh properties then copying them onto mine.
My problem occurs after (or even before that) I put the textures onto the model. I have a butt-ugly looking mesh problem on the face of my character. It looks like a bunch of "noise" that totally distorts the mesh around the head. It's absolutely puzzling to me.
This is what it looks like in UnrealED:

And this is what it should look like (snapshot from Maya)

I can only surmise two problems and I was wondering if someone would be able to point me into a correct path in solving this problem. Could it be my UV sets are screwy, perhaps my UV-linking caused a problem. Or perhaps it's because of my material settings? I swore I named SKIN00 for the body and then SKIN01 for the face. Something's quirky cause the body part of the mesh has no distortion whatsoever. I'm leaning towards the problem being a material setting or something. Does anyone have any idea what the heck it could be?
I'm in a bind and would really appreciate any assistance. Sorry for the extreme babbling but I was never any good at being terse in my explanation... especially in regards to my problems.
Thanks my fellow UT freaks!
-Merlyn
Okay, here's the scoop. I'm building my very first game character and I got everything set and in place to try out my "first draft" of my character. I just wanted to see what it would look like in-game.
I modeled and textured everything in Maya.... and it all looks so loverly. I exported using actorX and then imported the mesh package into UnrealEd and linked the HumanMaleA.ukx package animations since I used the HumanMaleA "bip01" skeletal structure to build my model around. The animations look sweet... I linked them after copying an egypt model's mesh properties then copying them onto mine.
My problem occurs after (or even before that) I put the textures onto the model. I have a butt-ugly looking mesh problem on the face of my character. It looks like a bunch of "noise" that totally distorts the mesh around the head. It's absolutely puzzling to me.
This is what it looks like in UnrealED:

And this is what it should look like (snapshot from Maya)

I can only surmise two problems and I was wondering if someone would be able to point me into a correct path in solving this problem. Could it be my UV sets are screwy, perhaps my UV-linking caused a problem. Or perhaps it's because of my material settings? I swore I named SKIN00 for the body and then SKIN01 for the face. Something's quirky cause the body part of the mesh has no distortion whatsoever. I'm leaning towards the problem being a material setting or something. Does anyone have any idea what the heck it could be?
I'm in a bind and would really appreciate any assistance. Sorry for the extreme babbling but I was never any good at being terse in my explanation... especially in regards to my problems.

Thanks my fellow UT freaks!
-Merlyn
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