Ok- heres a summary of the issue and how I adapted a fix:
1. Musictriggers only play every other time they are triggered.
UPDATE- after some research at the UDN I found the second time a musictrigger is triggered it STOPS the song that was triggered by it instead of playing it again- HOW STUPID! Theres tons of ways to stop a triggered song, and they had to go with this option that makes them hard to use for repeating events- GHEY!
2. by default the triggered song plays at same time as map music- but by setting the MusicTrigger property "FadeOutAllSongs" to TRUE it stops the main map music so the triggered music is exclusively playing.
3. when this MusicTrigger stops the song every other time, its command to "FadeOutAllSongs" still takes place- ending up with no music playing at all (at least till my Action_playmusic kicks the default map music back on after 10 seconds.)
Heres what I did.
I set the triggerevent for the Fatality music in my AIscript. I then have my waitfortimer that signals time to wait till the map music starts back up. Now, heres the trick (so simple I cant believe I wasted two hours screwing around with separate triggers and toggle triggers, duplicate music events, etc). I stuck a second triggerevent for the Fatality music RIGHT before the "PLAYMUSIC" for my default map song to start back up. By doing this I have triggered the music event twice- completely un-noticable, and next round I can trigger the music event again and it plays!!!. I tested 4 times in a row- PERFECT.
Thanks again Angel_mapper and hopefully my time will help someone else with fancy music triggering

ps- heres a new one- I dont want falling dead bodies triggering this fatality sequence, so is there a way to make dead bodies not trigger proximity triggers? (besides puting a karma blocking volume above the trigger so the dead bodies dont reach the triggers collison radius. This is what Ive done so far but dont really like it)
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