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distance fog and the background
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legacy-Original9 repliedNo. Use the fog in both zones (skybox and main map area). AFAIK, it doesn't affect fps so there shouldn't be a problem. If you're not sure you want to do that, use a fog ring (static mesh with a fog like texture applied).
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legacy-Chris IX repliedwow, if only I'd thought of that.
Do I have to scale down the fog in my skybox?
edit: nvm that, I'll just figure it out...
thanks
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legacy-Chris IX repliedyes, using a skyzone,
the backdrop now shows permanently in the background while playing, but the cliffs fade out to reveal backdrop behind them
I have basically an area surrounded on all sides by cliffs, with a white fog. AT the moment the sky is a starry black one. When the terrain is beyond the fog, it disappears leaving a pure, unfogged, black sky.
aaaah
can't I just have a sky poking through the fog above my head, but a pure fog where the terrain has disappeared?
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legacy-Original9 repliedOriginally posted by ThanadoS
(I had no skybox...)
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legacy-ThanadoS repliedstrange... i did a map with distance fog as well and it was about... 16384³ and i had this nasty holes as well... also ingame. I don't know why but... it looks **** bad. (I had no skybox...)
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Angel_Mapper repliedIf you open up IceFields for example, in the editor you'll see the black holes at far distances, but it works in-game.
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legacy-AkumuX repliedOriginally posted by Angel_Mapper
It will be in game. It will show up as a black hole in the editor unless you hit Show Backdrop (keyboard shortcut: K).
Someone told me the only way around it was to make a skybox that had a texture on its surfaces that was exactly the same color as the fog color you're using. This seems to be convoluted if you want to have a normal skybox as well.
But other than that, even when I was in game, those ugly holes were showing up when I had the fog distance too short.
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legacy-commander_keen2 repliedRe: distance fog and the background
Originally posted by Chris IX
Can i make it so that (in an outside area) the background can always be seen through the fog?
I maybe did something wrong, but I just get a black hole when the surface is too far away.
Isn't it supposed to be solid fog?
thanks
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legacy-wolferey repliedOriginally posted by Angel_Mapper
It will be in game. It will show up as a black hole in the editor unless you hit Show Backdrop (keyboard shortcut: K).
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Angel_Mapper repliedIt will be in game. It will show up as a black hole in the editor unless you hit Show Backdrop (keyboard shortcut: K).
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legacy-Chris IX started a topic distance fog and the backgrounddistance fog and the background
Can i make it so that (in an outside area) the background can always be seen through the fog?
I maybe did something wrong, but I just get a black hole when the surface is too far away.
Isn't it supposed to be solid fog?
thanksTags: None
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