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distance fog and the background

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  • replied
    No. Use the fog in both zones (skybox and main map area). AFAIK, it doesn't affect fps so there shouldn't be a problem. If you're not sure you want to do that, use a fog ring (static mesh with a fog like texture applied).

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  • replied
    wait, would it be best to only have fog in the skybox?

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  • replied
    wow, if only I'd thought of that.
    Do I have to scale down the fog in my skybox?

    edit: nvm that, I'll just figure it out...


    thanks

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  • replied
    can anyone link to a good skybox tutorial? plz^^

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  • replied
    use fog in your skybox

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  • replied
    yes, using a skyzone,
    the backdrop now shows permanently in the background while playing, but the cliffs fade out to reveal backdrop behind them

    I have basically an area surrounded on all sides by cliffs, with a white fog. AT the moment the sky is a starry black one. When the terrain is beyond the fog, it disappears leaving a pure, unfogged, black sky.
    aaaah

    can't I just have a sky poking through the fog above my head, but a pure fog where the terrain has disappeared?

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  • replied
    Originally posted by ThanadoS
    (I had no skybox...)
    That's why.

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  • replied
    strange... i did a map with distance fog as well and it was about... 16384³ and i had this nasty holes as well... also ingame. I don't know why but... it looks **** bad. (I had no skybox...)

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  • replied
    If you open up IceFields for example, in the editor you'll see the black holes at far distances, but it works in-game.

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  • replied
    Originally posted by Angel_Mapper
    It will be in game. It will show up as a black hole in the editor unless you hit Show Backdrop (keyboard shortcut: K).
    Are you positive about this? I've been dealing with this issue a lot, and my only conclusion was to make sure the DistanceFogEnd was farther larger than any possible distance the player might look from one point to the other in a subtracted area.

    Someone told me the only way around it was to make a skybox that had a texture on its surfaces that was exactly the same color as the fog color you're using. This seems to be convoluted if you want to have a normal skybox as well.

    But other than that, even when I was in game, those ugly holes were showing up when I had the fog distance too short.

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  • replied
    Re: distance fog and the background

    Originally posted by Chris IX
    Can i make it so that (in an outside area) the background can always be seen through the fog?

    I maybe did something wrong, but I just get a black hole when the surface is too far away.
    Isn't it supposed to be solid fog?

    thanks
    are you using a skybox

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  • replied
    Originally posted by Angel_Mapper
    It will be in game. It will show up as a black hole in the editor unless you hit Show Backdrop (keyboard shortcut: K).
    How about, ingame, you cannot see the meshes after a certain viewdistance, only the backdrop? Is there a way to make it see beyond the current viewdistance, or are we limited to a certain space and anything beyond, except terrain, fog and backdrop, will disapair?

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  • replied
    It will be in game. It will show up as a black hole in the editor unless you hit Show Backdrop (keyboard shortcut: K).

    Leave a comment:


  • started a topic distance fog and the background

    distance fog and the background

    Can i make it so that (in an outside area) the background can always be seen through the fog?

    I maybe did something wrong, but I just get a black hole when the surface is too far away.
    Isn't it supposed to be solid fog?

    thanks
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