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Scripted Sequence Problem

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    Scripted Sequence Problem

    I have an experience token in a hidden room of my map. What I want to do is when a player touches this token, I want a monster to spawn in 5 minutes and kill the player. The monster will be impossible to kill for the player but I want the monster to die after 10 minutes so the next time a player enters the room the monster is not still there from the earlier player.

    I have the trigger set to wait for the token's event, wait for timer of 300, trigger the monsterspawner, wait for another timer of 600, but now I don't know how to go about killing the monster off from the trigger itself. Does anyone know what action or what sequence of actions is needed to kill the monster to empty the room for the next player?

    I'm drawing a blank on where to go from here. I have all the other details worked out except for how to kill the monster after it kills the player.
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