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ik problems when exporting from Maya PLE

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    ik problems when exporting from Maya PLE

    Hope that someone that uses Maya PLE and the unEditor plugin for animation export can help me out.

    I can export a simple skinned animated character without problem, but if I add Ik or some contraints to the rigg I get a bunch of error messages. Strange thing is that sometimes the character exports anyway and I can see it in UnrealED and the animations work but it won't work in the game (it's invisible). But now my latest character won't even export. Here is a few of the error messages:
    -------------------------------------------------------------------
    unEditor anim Jiro2;
    // Warning: Could not reach pose on RightEye rotate. //
    // -- Constraint RightEye_aimConstraint1 on RightEye may need to be disabled.
    // Warning: Could not reach pose on leg rotate. //
    // -- IK may need to be disabled on this joint.
    // Warning: Could not reach pose on lowerleg rotate. //
    // -- IK may need to be disabled on this joint.
    --------------------------------------------------------------------

    Is there a solution to this or do I have to face the fact that a illegal copy of Maya and ActorX is the only way to participate in
    the MSU contest?
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