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LOD on Models?

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    LOD on Models?

    I've seen this term used often - LOD. What does it mean? If I had to guess, it would mean it stands for Level Of Detail. If so, what does that mean?

    I asked on the Polycount forums what downsides there were to having holes in your character geometry, and one guy responded and said the only problem is that the Auto-LOD would get screwed up. But I'm afraid to ask them what LOD means.

    #2
    I saw that post

    Yes, LOD is level of detail. What it means is that as you get farther away from the model, the engine starts to reduce it's polycount (because you're too far away to really notice).

    Holes in your meshes can cause conflict with the engine's LOD calculations, maybe causing visible problems.

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      #3
      Open the animation browser and have a look through the menus - there's one to cycle through the LODsets of a model. Cycle through all 4 or 5 LODs and you'll see what it does.

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        #4
        Oh, hehe thats cool then. I don't think the holes I have in this model will cause any LOD errors then.

        Hehe thanks for the help to understand!

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