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Measuring Distances in Ued

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    Measuring Distances in Ued

    How can I measure the exact distance between two points in in unreal units? I cant remember how. :cry:

    #2
    ctrl+shift+drag middle mouse button

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      #3
      Thank you very much! that was a very quick reply.

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        #4
        I don't have UnrealEd open at the moment, but isn't it just Ctrl-Mouse3 click-drag? I don't remember having to use the Shift key as well (I could be wrong!).

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          #5
          Yer both wrong....kind of.

          Ctrl+Shift+MiddleMouseClick & drag works.....but, you don't have to hit Ctrl. Only Shift.:up:


          EDIT: Using Ctrl+Middle......blah blah, moves the little red pivot-point thingy. Neat. I'm easily amused.


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            #6
            omg... why did i not knwo abotu this earlier?!?!!

            i have been guess and checking with rectangles all my life >_<

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              #7
              Originally posted by Fecal Marmaset
              Yer both wrong....kind of.

              Ctrl+Shift+MiddleMouseClick & drag works.....but, you don't have to hit Ctrl. Only Shift.:up:


              EDIT: Using Ctrl+Middle......blah blah, moves the little red pivot-point thingy. Neat. I'm easily amused.


              LOL I suck, I just knew it was like only one keyboard button, thought it was Ctrl, but knew it was one of those buttons my left hand presses.

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                #8
                Originally posted by Blaag
                omg... why did i not knwo abotu this earlier?!?!!

                i have been guess and checking with rectangles all my life >_<
                lol ..... me too... i'd always create a cube and keep sizing it until it was the right size..... wow... this will save a **** load of time.... thanks for asking the question

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                  #9
                  I never knew either...I used to always like write down on a peice of paper what room is how big and such....humm...I should really look at those keyboard shortcuts/commands one of these days...

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                    #10
                    Ctrl+Middle moves the mesh for me, and Alt+Left seems to drag the pivot point. I also discovered that I cant mirror a mesh by using negative drawscale values. Now that makes me happy.

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                      #11
                      read the faq (link is in my signature). :up:


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                        #12
                        Well, what about those who have only 2-buttoned mice...
                        (I have 2+roll, just thinkin'...

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                          #13
                          Originally posted by Format Life:
                          Well, what about those who have only 2-buttoned mice...
                          (I have 2+roll, just thinkin'...
                          roll? You mean a wheel?
                          If so, you can usually press the wheel and it functions like an extra mouse button that way.

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                            #14
                            I mean with 2-buttons only (no wheels and stuff in it...)... :bulb:

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                              #15
                              Originally posted by Format Life:
                              I mean with 2-buttons only (no wheels and stuff in it...)... :bulb:
                              Both mouse buttons at once?
                              I don't know, if it's programmed to work with the middle mouse button only, you might not be able to do it :/

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