I was wondering if i can use uvMapping for each piece of a weapon, such as uvmap and texture the body and then the barrel and then the handle, ect. and then use ActorX for the importing into unrealED. will this get a wierd result becuase of the many different textures?
The reason i ask is when i flatten the uvMapping in Max it has alot of little cirlcles that i dont know were they go. I thought this might help me make the weapon better looking.
Or if you have any more ideas i would like to hear them.
Thanks,
Kyle
One more thing, is there snaping in 3d Max?
The reason i ask is when i flatten the uvMapping in Max it has alot of little cirlcles that i dont know were they go. I thought this might help me make the weapon better looking.
Or if you have any more ideas i would like to hear them.
Thanks,
Kyle
One more thing, is there snaping in 3d Max?
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