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  • replied
    I would make sure though that first of all, you have a good idea, second of all, a good team, and third, you should perhaps try and contact some publishers already if you'd like to sell your game. Also, I believe the Unreal engine generation 3 isn't too far away, so you might want to wait for that to come around. Anyway, go here if you're really interested: http://www.epicgames.com/licensing.html

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  • replied
    Originally posted by DarkSaber
    Ok, Balls was probably bad wording Shall we say Vision instead?
    I can live with that

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  • replied
    Ok, Balls was probably bad wording Shall we say Vision instead?

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  • replied
    I apologize, I didn't mean to come across as insulting. I was just curious if you were a kid with big ambitions, or someone who was really serious about this. Sounds like you really are serious.

    Best of luck with your project!

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  • replied
    I have a masters degree in Psychology with a specialty in Human Machine Interfaces. Im a senior software engineer with 9 years of consulting experience. I have written a book published by oreilly and have worked in several different domains. No, Im not a 3d programmer but why should I wish to be; that is why you license the engine. Furthermore the processing on the server side has nothing do do with 3d programming.

    In summary, Im more than qualified. But then Im not interviewing for a job with you ither. I was just collecting information. I dont know if I will do it or not but its possible.

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  • replied
    I'm curious; do you have any experience in the field, or any formal degrees in business management or planning? An idea is all well and good, but running a company that will produce a product as large as this is quite an endeavor.

    I don't think the guys who founded Artifact entertainment and created Horizons were brand spankin' new and didn't have much experience in the field. But after years of being considered nothing but vaporware, they finally released their MOG. So they are kinda of a testament.

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  • replied
    Originally posted by DarkSaber
    You're nuts And I salute you for having the balls to even think about licensing the engine, let alone actually go ahead and do it :haha:

    Good luck :up:
    Has nothing to do with balls. It has to do with basic concepts of project efficiency. I could have my developers create a completely new engine but then I would have to pay for that as well, merely by paying the developers. At the same time these guys wouldnt be working on other things. That or I can buy an engine, use it for the client and save myself 80K man hours. Buying is good planning.


    As for the royalty, that is interestingl However I figure if I really want to do a MMOG right I need about 5 mil in venture capital anyway. Such an expenditure would be justified by the time it saves.

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  • replied
    or you can just try and win the contest.

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  • replied
    I have an idea..........

    Let's all start a fund raise for a community owned license........each one of us sends in from $5-50 as many times you want. The person with more money sent owns a bigger part of the license...

    Any other better ideas?

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  • replied
    The license fee, comes with the source code, and a lot more personal help from the development. Also you can't make any money off the work you do with the editor unless you buy a license.

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  • replied
    And we get to mess with it for free...........woot :haha: :haha: :haha: :haha: :haha:

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  • replied
    UnrealEngine2 Technology Licensing Terms

    The $350,000 USD price comes with a 3% royalty. For a flat fee, its &750,000 USD. Including the Dev cycle, server hardware, and bandwidth pricing, MOG's can be pretty expensive.

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  • replied
    Originally posted by DarkSaber
    You're nuts And I salute you for having the balls to even think about licensing the engine, let alone actually go ahead and do it :haha:

    Good luck :up:
    If he can afford it, then whats the problem. I know if i could afford it id go ahead and liscence it:P.

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  • replied
    Hey, crazy people rule.

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  • replied
    You're nuts And I salute you for having the balls to even think about licensing the engine, let alone actually go ahead and do it :haha:

    Good luck :up:

    Leave a comment:

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