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  • replied
    :haha: oh yeah, forgot about that aspect of meshes :bulb:

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  • replied
    Well no, blocking volumes will still be needed to keep you from getting stuck on ****.

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  • replied
    wow, lol. so blocking volumes around meshes are useless now? that would also mean karma collisions can be per poly.

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  • replied
    I was told that per-poly collision is now as fast or faster than simple collision.

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  • replied
    hopefully they optimized the collision code. it was quite the stinker, mesh performance wise.

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  • started a topic Compatability Update

    Compatability Update

    I found this in General Discussion.

    http://www.ina-community.com/forums/...hreadid=346847

    DrSin's post is the 4th from the top.

    Just an FYI.





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