hey I was just exploring 3ds max 6's boolean operations, I found it to be really cruddy : / drawing all sorts of garbage lines and really getting messy. I was just wondering if there was anything that could help me do boolean operations better? like are there any tricks to keeping them clean or plugins or something? I love being able to carve, thats one of the greatest things about the unreal ed and I'd like to be able to do it efectively on 3ds max, if possible,