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Having some trouble with TexEnvMap and reflecting players

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    Having some trouble with TexEnvMap and reflecting players

    I've been trying to get my windows to reflect well, but I can't figure out any method to get the players reflected, too. I'm currently stuck with just using the UDN's method (6 screenshots -> Cubemap -> TexEnvMap -> Shader). Is there any way to get the player reflected, too? I've searched the forum and internet, but found nothing. Any help would be appreciated.

    #2
    As far as I know, ther is no way to get it to reflect players without using a scripted texture. Here's a tutorial, but it may be a little complicated.
    ...
    ****! AngelMapper took down the tutorial. I can't help you then.

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      #3
      yeh, in UT'99 you could have a real mirror! Since then, you have to make a camera and screen system which will really eat up framerate!

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