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Reflective surfaces

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  • replied
    Re: Re: Reflective surfaces

    Originally posted by Raffi_B
    You can make a custom texenvmap, then apply that to the surface.
    Awsome, that worked. Thanks! :up:

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  • replied
    Re: Reflective surfaces

    Originally posted by AkumuX
    Is it possible for us to use reflective textures without using mirrors? I understand mirroring textures only works if you adjust some .ini setting locally (but obviouslly won't work on client computers, unless they make the adjustments as well). So is it possible to give our surfaces a slight relfection? IE: You can see other parts of the level reflected on the surface?
    You can make a custom texenvmap, then apply that to the surface.

    Leave a comment:


  • started a topic Reflective surfaces

    Reflective surfaces

    Is it possible for us to use reflective textures without using mirrors? I understand mirroring textures only works if you adjust some .ini setting locally (but obviouslly won't work on client computers, unless they make the adjustments as well). So is it possible to give our surfaces a slight relfection? IE: You can see other parts of the level reflected on the surface?
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