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Texture mapping problem - possible UVW corruption?

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    Texture mapping problem - possible UVW corruption?

    Hi again

    I imported my character into Ued no problem, textures are applied perfectly and the mesh is animated the way it's supposed to be. But in the game, I get this:

    http://i4.photobucket.com/albums/y14...2k4texprob.jpg

    Does anyone know why this could be happening? I've tried everything I can think of.

    #2
    Sorry I've never done this, I'm hoping to learn from any replies

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      #3
      have you boned and weighted it yet? I't possible the animations are distoring the model because the bones arent pulling the right verts.

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        #4
        I've seen this with the HaloUT marine models for some reason, and it seems to enlarge the texture greatly to use on the model. I don't know how to fix it though.

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          #5
          yah know, it looks like the size multiplier is just wrong. Did you try taking the texture, scaling it and skinning you model with a say 0.25x version?

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