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Windows in ut2004

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    Windows in ut2004

    I am currently building a large ctf map that has a lot of windows, but sometimes u cannot see characters on the other side of the window. Does anyone know how to fix this, my windows are currently in bsp format. Also i am having trouble creating breaking glass for my map using emitters, would anyone be able to help with either a clear tutorial or if u were kind enough to make this emitter of sharded glass for me. Full credit would be given of course.
    Help would be much appreciated

    #2
    For those windows, you'd be better off using static meshes. Less lag, and you can see through them.

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      #3
      yea thanx for that i changed them earlier tho, i just had a mental blank of how to work it out lol

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