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  • replied
    Sweet!
    That saves me a couple weeks of mesh work.
    Thankely Dankely, Neighboreeno! :up:

    -=sneak

    Leave a comment:


  • replied
    1. 31 - though I hope to god no map would ever use that much...
    2. depends on how big the terrain is and how much of it do you see at a given point...generally you can make some big terrain and still have good fps...but the visibilty tool is your friend to delete all those extra terrain pollys that you don't see/use...
    3. yes...you can also rotate and pain them seperately

    Leave a comment:


  • started a topic Terrain questions inside

    Terrain questions inside

    1: How many texture layers can I use on a terrain?

    2: Is the terrain a large load to render?

    3: Can I scale each texture seperately on a terrain?


    Thanx,
    -=sneak

    *i could probably find these answers on UDN - but I'm feeling kinda lazy today*
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