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    Brush question...

    I am trying to do a pac-man assignment for my 3d game development course and the teacher wants the walls rounded at those areas. What would be the best way to tackle this?? Thanks!!!

    #2
    define 'rounded'. Do you mean just the walls, or the floor to curve up at the walls, and what kind of map are you using? screenshots of your current map would help.

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      #3
      may I suggest just making a trim static mesh that approximates rounding. You can then go into properties/display and set display size in whatever dimension is width, THEN rotate the mesh to the proper orientation and use it to line the corridor edges. You can also skin it as needed in display properties too.

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