OK, I've created skyboxes before using this tutorial. It worked fine on other maps I've created, but now its not working.
To create a skybox, the most basic steps are;
[list=1][*]Create a subtractive brush somewhere in the map not connected to the rest of the map.[*]Add a SkyZoneInfo actor inside the space intended to be the Skybox.[*]Change the properties of any surfaces inside your map that are intended to look into the skybox to "Fake Backdrop".[/list=1]
Then if you turn on the Show Backdrop view inside the editor’s perspective view port you should see what your SkyZoneInfo sees looking into your skybox, right? That’s how it worked on my other maps, and its not working on this one for some reason. I've spent over an hour on this, and I can't figure out what I'm doing wrong. I've tried rebuilding all, and changing the textures on both the skybox and the walls I have set to "Fake Backdrop".
Does anyone know what I’m doing wrong?
To create a skybox, the most basic steps are;
[list=1][*]Create a subtractive brush somewhere in the map not connected to the rest of the map.[*]Add a SkyZoneInfo actor inside the space intended to be the Skybox.[*]Change the properties of any surfaces inside your map that are intended to look into the skybox to "Fake Backdrop".[/list=1]
Then if you turn on the Show Backdrop view inside the editor’s perspective view port you should see what your SkyZoneInfo sees looking into your skybox, right? That’s how it worked on my other maps, and its not working on this one for some reason. I've spent over an hour on this, and I can't figure out what I'm doing wrong. I've tried rebuilding all, and changing the textures on both the skybox and the walls I have set to "Fake Backdrop".
Does anyone know what I’m doing wrong?
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