I have a MeshEmitter with Time on 18 and fadeoutstart at 12 secs Fadeout is true.
Somehow my staticmeshes won't fade out though. They just 'pop'.
Also, does anyone know how to change the texture on the mesh the emitter has? Or should I just copy the static mesh, change its texture and use that one?
Somehow my staticmeshes won't fade out though. They just 'pop'.
Also, does anyone know how to change the texture on the mesh the emitter has? Or should I just copy the static mesh, change its texture and use that one?
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