I'm working on a CTF map and it's looking pretty good....
i wanted to put anti-portals in and at first i put them in un-subtracted space ... that didn't work... and then i heard they had to be in subtracted space so i made a room that would just fit around the Anti-portal I wanted to put in.... subtracted the room... added the anti-portal... and rebuilt all.... the portal still didn't obclude any of the static meshes when i went to the wireframe view.... any ideas? if you need further info please ask ... i'll do my best to explain more if needed
i don't think it would be necessary to put them in... i had a fps of around 135 on the high end... averaged around 100 and on occasion would hit 55 fps (just for a brief period) I just think that if i coud get the anti-portal to work it would keep the fps higher...
i wanted to put anti-portals in and at first i put them in un-subtracted space ... that didn't work... and then i heard they had to be in subtracted space so i made a room that would just fit around the Anti-portal I wanted to put in.... subtracted the room... added the anti-portal... and rebuilt all.... the portal still didn't obclude any of the static meshes when i went to the wireframe view.... any ideas? if you need further info please ask ... i'll do my best to explain more if needed
i don't think it would be necessary to put them in... i had a fps of around 135 on the high end... averaged around 100 and on occasion would hit 55 fps (just for a brief period) I just think that if i coud get the anti-portal to work it would keep the fps higher...
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