A long time ago someone(cant remember the author) created a mod for UT2003/4 where you could actually have your characters shadow stretch and react to the real world lights around them.
Here's a short clip I made showing off a map I designed using the mod.http://www.youtube.com/watch?v=snb0uJSzPQ4
It works perfectly. The reason I started this thread though is to know if it'd be possible to cast such shadows on static meshes to, I figured if it could be done on moving character meshes, why not world static meshes also?
If this could be done I could see a huge gain in level detail in UT2 maps designed with it in mind.
Here's a short clip I made showing off a map I designed using the mod.http://www.youtube.com/watch?v=snb0uJSzPQ4
It works perfectly. The reason I started this thread though is to know if it'd be possible to cast such shadows on static meshes to, I figured if it could be done on moving character meshes, why not world static meshes also?
If this could be done I could see a huge gain in level detail in UT2 maps designed with it in mind.
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