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Team Color Texture Setup
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Kain Lightfoot repliedYou know, that's funny. I thought about doing that but I thought "that's just too simple". Thanks!
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Angel_Mapper repliedAppend _0 for red and _1 for blue to the base texture name. Afaik this only works for the BodySkin defined in your upl file.
So you'd end up with:
MySkin <-- Default BodySkin
MySkin_0 <-- Red team
MySkin_1 <-- Blue team
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Kain Lightfoot started a topic Team Color Texture SetupTeam Color Texture Setup
How do you get UT to associate the red and blue color textures for a character you make? Like, I've made a few characters and no matter what team they are on, their team color is actually the default skin color.Tags: None
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