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Team Color Texture Setup

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    Team Color Texture Setup

    How do you get UT to associate the red and blue color textures for a character you make? Like, I've made a few characters and no matter what team they are on, their team color is actually the default skin color.

    #2
    Append _0 for red and _1 for blue to the base texture name. Afaik this only works for the BodySkin defined in your upl file.

    So you'd end up with:

    MySkin <-- Default BodySkin
    MySkin_0 <-- Red team
    MySkin_1 <-- Blue team

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      #3
      You know, that's funny. I thought about doing that but I thought "that's just too simple". Thanks!

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