Originally posted by Ballistic Bliss
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You can also add your name to the LevelEnterText property in the Level Properties.LevelInfo, I believe that is shown to all online players who enter a map.
I don't believe Epic is calling it UnrealEd4 directly, that is no longer on the startup splash screen, but I'm sure many people in the community will. UT2007 Editor will most likely be the proper name.
The new editor does look similar in some ways to UnrealEd3, but is considerably different in many areas. Unreal Engine 3's procedures to create most assets is also different, as is much of the actual map creation process.
No conversion method that I know of.
You won't be able to copy/paste CSG Brushes across either (I tried and it crashes the Editor).
So any CSG will have to be manually reconstructed (although CSG is now minimized in use due to no Zones etc.).
StaticMeshes can still be imported but will usually require some modifications in Max/Maya to support the new per-pixel lightmaps and changes to the culling/optimization system.
Textures can be imported, but you can no longer assign a texture directly to surfaces, it must be made into a Material first.
Most part-time mappers will have a steep learning curve.
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