Dumb question, but how do I set the vpan or upan speed of a texture, say if I want clouds or a water texture to scroll.
When I click on the texture's properties, I see 4 tabs, none of which contain the vpan or upan check boxes like in Ued2.
Also, how do you check on/off a texture's color masking? I noticed I can set it while importing a new texture, but can't I check-on color masking of an already saved texture?
Same for transparent textures?
I looked in Unreal.Wiki but they didn't say exactly how to do it.
Is there a better tutorial for ut2004?
Thanks.
When I click on the texture's properties, I see 4 tabs, none of which contain the vpan or upan check boxes like in Ued2.
Also, how do you check on/off a texture's color masking? I noticed I can set it while importing a new texture, but can't I check-on color masking of an already saved texture?
Same for transparent textures?
I looked in Unreal.Wiki but they didn't say exactly how to do it.
Is there a better tutorial for ut2004?
Thanks.
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