Can someone tell me the easiest way to map standard textures to individual sufraces of a model? I've figured out how to do a UVWUnwrap on the model then do flatten mapping (model is a simple stairway) to create a UVW template, which I can then open in photoshop and paint the textures on. Is this the easiest way to do this? I want to use the standard textures for my models for the time and it seems that this method defeats that. Or am I just not understanding this process? Is it not possible to apply textures to individual surfaces then edit them in the same way that you texture with UnrealEd in 3DSMax?
Can someone point me in the right direction on UVW mapping several different textures to several different faces of a model, while using the standard texture sets? Any help is appreciated!!
Can someone point me in the right direction on UVW mapping several different textures to several different faces of a model, while using the standard texture sets? Any help is appreciated!!
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