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MayaPLE scale problem
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legacy-chipV2 repliedthis is good news, DJJD. i think i'll drop Epic a short inquiry about this, see if it's OK to make the "working" plug-in more widely available somehow (maybe through the Unreal Wiki).
software should work as advertised
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legacy-DJJD repliedDunno why and dunno how, but it works!
Thanks a lot Chip, you saved the day (not really, but made it a lot more enjoyalble anyway)
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legacy-DJJD repliedMine is dated 28-10-2002. The day and month date on my version are reversed from yours, do you perhaps live in America? I'm from the Netherlands, and I can vagualy remember reading somewere that the European UT2003 version would be somewhat different then the american one. Anyway, your version is exactly a month older so yes, I would like to try your version.
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legacy-chipV2 repliedthe info i've found says that unEditor.mll was specifically designed for, and only for, UT2003. prior to release of the game, there was no unEditor.mll.
there may be version differences among plug-ins for Maya 4.0.1 PLE and 4.5 PLE, but i've seen no absolute confirmation of this, just anecdotes.
just FYI, my unEditor.mll (which scales fine with your PLE file) is dated 9/28/02. if yours has a different date, it may indeed be a different version. would you like to try mine?
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legacy-DJJD repliedyou mean there is an older version of the plugin than the one that came with the game?
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legacy-DJ Kismet repliedI still think if you can find an older version of uneditor.mll it will solve your problem. Search around for topics surrounding that file. I think you might find an answer someplace.
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legacy-DJJD repliedThanks for trying that for me.
I guess I just have to live with it then. I could try reinstalling Maya, but I have had some problems with that before so I think I take it the way it is.
Scale=512 because I knew that it wouldnt make any difference anyway.
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legacy-chipV2 repliedwish i could help, DJJD. i loaded up your file & exported it exactly as set up & the mesh came in HUGE (your Scale is 512) even without freezing transformations (your channel box scale was still at xyz=3 and there was an x transform applied).
the link is to a screen cap of my result.
http://home.metrocast.net\~chipartis...dskullSCAP.jpg
no answers on this one, unfortunately.
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legacy-DJJD repliedok.
The problem does not occur only with one file, it happens to every mesh I create in mayaPLE.
for example this one:
http://members.chello.nl/j.damsteegt/Dragonsskull01.zip
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legacy-chipV2 repliedOriginally posted by DJJD
ehh... what do you exactly mean with 'the problem file' or with PM?
Sorry if I look a bit n00by now...
2) PM = Private Message.
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legacy-DJJD repliedehh... what do you exactly mean with 'the problem file' or with PM?
Sorry if I look a bit n00by now...
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legacy-Marsfyre repliedI'm using the new uneditor plugin(in wich scale is broken) because for me, for some reason, the old one never even worked at all lol
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legacy-chipV2 repliednot sure i can help, but if you want to send me the problem file i'd be happy to take a look at it. send me a PM if interested.
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