I'm using the new uneditor plugin(in wich scale is broken) because for me, for some reason, the old one never even worked at all lol
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MayaPLE scale problem
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ok.
The problem does not occur only with one file, it happens to every mesh I create in mayaPLE.
for example this one:
http://members.chello.nl/j.damsteegt/Dragonsskull01.zip
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wish i could help, DJJD. i loaded up your file & exported it exactly as set up & the mesh came in HUGE (your Scale is 512) even without freezing transformations (your channel box scale was still at xyz=3 and there was an x transform applied).
the link is to a screen cap of my result.
http://home.metrocast.net\~chipartis...dskullSCAP.jpg
no answers on this one, unfortunately.
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the info i've found says that unEditor.mll was specifically designed for, and only for, UT2003. prior to release of the game, there was no unEditor.mll.
there may be version differences among plug-ins for Maya 4.0.1 PLE and 4.5 PLE, but i've seen no absolute confirmation of this, just anecdotes.
just FYI, my unEditor.mll (which scales fine with your PLE file) is dated 9/28/02. if yours has a different date, it may indeed be a different version. would you like to try mine?
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Mine is dated 28-10-2002. The day and month date on my version are reversed from yours, do you perhaps live in America? I'm from the Netherlands, and I can vagualy remember reading somewere that the European UT2003 version would be somewhat different then the american one. Anyway, your version is exactly a month older so yes, I would like to try your version.
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