Originally posted by BigJim
Nope, what he means, is that a mover goes off when it's Event tag is called, right?
Well, if you have 4 seperate movers, each with the *same* tag, when that event tag is called, they'll all set off at once.
The thing that triggers the event could be a trigger (any flavour), a pickup, script, whatever, it doesn't matter, what matters is that all the movers share the same Event tag.
In this case, you want them all to set off at once when you step on one.
SO, put each mover where it lives, set up thier mover keyframes how you want them, set Object>InitialState to TriggerOpenTimed, and give them all the same Events>Tag property.
Then, add a trigger to one of them, putting it in the middle, where you'll stand, r-click it & open it's props.
Adjust the Collision>CollisionRadius and CollisionHeight properties to taste.
Open up the Trigger tab & decide whether you want all players, just some classes, etc.. to triggger it, set the re-trigger delay and all the rest of the stuff to get your trigger how you want it.
Now, give it the same Events>Event as the movers' Tag was.
Lastly, duplicate it 3 times, and then place each trigger over each mover.
Now, each trigger acts like all the rest, and so do the movers, meaning each one will contol all the rest.
Well, if you have 4 seperate movers, each with the *same* tag, when that event tag is called, they'll all set off at once.
The thing that triggers the event could be a trigger (any flavour), a pickup, script, whatever, it doesn't matter, what matters is that all the movers share the same Event tag.

In this case, you want them all to set off at once when you step on one.
SO, put each mover where it lives, set up thier mover keyframes how you want them, set Object>InitialState to TriggerOpenTimed, and give them all the same Events>Tag property.
Then, add a trigger to one of them, putting it in the middle, where you'll stand, r-click it & open it's props.
Adjust the Collision>CollisionRadius and CollisionHeight properties to taste.
Open up the Trigger tab & decide whether you want all players, just some classes, etc.. to triggger it, set the re-trigger delay and all the rest of the stuff to get your trigger how you want it.
Now, give it the same Events>Event as the movers' Tag was.
Lastly, duplicate it 3 times, and then place each trigger over each mover.
Now, each trigger acts like all the rest, and so do the movers, meaning each one will contol all the rest.

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