Ok I have some very important blue lights in my map.I thought maybe this could be achievd with only a texture.So I'll ask that part later in this.
I have multiple little blue coronas over these meshes, when you are close they show up nice a bright blue.
As you move back, it fades out.THEN it comes back as you back a little farther.
I have a video to show this as well; click here:
http://www.yousendit.com/transfer.ph...6C85B918380B89
Is there anything I can do to make it light evenly at all angles?
Can I use a specular or self illumination on a texture to get theis?
Under the lights I do have a blue Self Illum that has a all blue EnvMap, and has blue on each side of the corrisponding cubemap.
So is there a way to maybe to it like that?
I have multiple little blue coronas over these meshes, when you are close they show up nice a bright blue.
As you move back, it fades out.THEN it comes back as you back a little farther.
I have a video to show this as well; click here:
http://www.yousendit.com/transfer.ph...6C85B918380B89
Is there anything I can do to make it light evenly at all angles?
Can I use a specular or self illumination on a texture to get theis?
Under the lights I do have a blue Self Illum that has a all blue EnvMap, and has blue on each side of the corrisponding cubemap.
So is there a way to maybe to it like that?
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