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    UT2003/UT2004 Map Usage

    Hey all!

    My 1st map is nearly 100% done, finally! w00t!

    Anyways, so far I've only been testing it out in UT2003 as I've been editing it.

    Question 1:
    Is there anything I need to do, once the map is completed to run it in UT2004? (Other than putting the file into the map directory for UT2004)

    Question 2:
    Sometimes, after I'm done editing/rebuilding geometry/lighting/playing the level in UT2003, when I go to shut down UnrealEd and save my project, I get messages showing up saying Package 0, and another Package, has changed and needs to be saved.

    Should I save them? What are they for? Are these packages something that I need to put with the map files when I load them (eventually) onto a server/redirect?

    Also, is the naming convention for the map, if it is deathmatch, strictly like:
    "DM-MyMapName"
    Naming it this way will cause it to be found in the Deathmatch map's on our server, correct?

    Thanks!

    SpY

    Peace and Chicken Grease!

    #2
    1. I would open the map up in the UT2004 editor, do a full rebuild and save it again.

    2. All I know is that you shouldn't save them. I'm not sure what the messages mean or which packages they refer to... :noob:

    The naming convention should be DM-Mapname. You should set the DefaultGameType to xGame.xDeathMatch too. Put that in the level properties (F6), under LevelInfo.

    Comment


      #3
      Thanks,

      How do I get to UT2004 editor? lol

      stop laughing... really!

      I don't think I have that.

      Comment


        #4
        It should be in the UT2004 system folder (C:/UT2004/System/UnrealEd.exe).

        Comment


          #5
          LOL! Holy ****! I didn't know that was in there all this time lolz!

          Thanks bro!

          Comment


            #6
            It might be a good idea to play the level extensivley in 2004 as well.

            I have seen some maps come over from 03 and they had some minor issues that could easily be fixed.

            I've seen collison issues, weapon spawing issues, and a few others.

            I think in most cases you'll be fine, but sometimes something might get borked in the newer game.

            Comment


              #7
              That being said, I think we will all strongly suggest that you release your map as a beta version, in the beta forum, rather than releasing it as a finished map, in the full release forum. Just give it a couple weeks in beta testing, so anyone can find bugs and you can add those final changes. Issues that you might miss can be found by others.

              Comment


                #8
                Got it!

                Comment


                  #9
                  What the hell does w00t

                  Comment


                    #10
                    Offtopic

                    A Monkey...
                    or anyone who has something to say and doesnt want to use a thousand words.

                    Comment


                      #11
                      Originally posted by SpY
                      Thanks,

                      How do I get to UT2004 editor? lol

                      stop laughing... really!

                      I don't think I have that.
                      Just wondering - how did you make your map then?

                      Comment


                        #12
                        ummm....'03 editor maybe?

                        Comment


                          #13
                          Yeah I used the one I had in 03

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