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    #31
    um, could u put that into ued newb terms plz

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      #32
      Between two "rooms" you have a window. This window will be rectangular. Make the red brush a sheet (the button that looks like a square, not a cube, choose the "Regular Brush" setting, solid) and turn the sheet so that it is a rectangle where you want the window glass to be. Then pick a texture for it, either class, or mirror, or whatever you want it to look like, and subtract it.
      It will then appear as a two sided sheet. If you convert that to a mesh, it will only appear as once sided, as you want. If it is clear on the wrong side, just rotate the mesh.

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        #33
        Originally posted by sandorski
        He's already tried making the cylinder that way, but wants to be able to walk into it. Someone previously suggested a better way of making it, that is to make a Solid Cylinder, then Subracting out a smaller Cylinder inside of it. Unfortunetly that can't be made into a SMesh though.
        Well yes IT can.

        Create the cylinder
        Subtract a hole throught it.
        Place a sqaure red cube around the cyclinder and intersect the red brush, presto a hollow builder brush you can then convert to static mesh and walk through,,,, exactly the same method as I mentioned above. But more complex.


        But I think I understand what he wants, a cyclinder without thickness. You won't do that using BSP, you will need maya or max so you can remove the ends of the cyclinder, then use a FinalBlend texture with TwoSided=True. But using that type of mesh will cause problems with the karma engine.

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