go to the static mesh browser and click the open button and start opening and looking at everything in packages with "Hardware" or "Pipe" in the file name. thats a good place to start.
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hollow cylinder question
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place the mesh on your map, click its properties, and then go to display, then look at the item called "skins"
Depending on the standard ut mesh you are reskinning, it may have 1,2,3 or more skins, you you will have to add the textures you want in the right slots. Each are preset and the order matters. One trick is to set slot 0 to a bright color, see if it changes what you want, if it does, change it to the texutre you want, if not, clear 0 and set slot 1 the same way. I have actually been doing that with pipes, doors, and lights the entire day today.
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just tell me what you are making and Ill explain what you need to do with your cylinder.
Custom meshes work the same as the meshes that came with UT. Save your meshes in your myLevel and you can add your custom textures, from within myLevel hopefully, and it will work the same. If you are making meshes from scratch, you shouldnt have to reskin them, since the mesh will automatically have a skin of your choosing. Making meshes clear requires a little planning... a cube with one face clear will not be realistic since you will be able to see out of the sides that are not clear.
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Well if you install Maya PLE you can create a cyclinder (tube as it's called), skin it, then export to UED. This shouldn't be difficult if you can use UED.
But if you want to use UED....
1) Create your cyclinder, set it to be Hollow
2) Set the inner and outer radius
3) Add the brush.
4) texture it.
5) Right click convert to static mesh.
6) Apply texture to static mesh.
7) Done.
If you want multiple textures, you'd be better off using Maya or Max.
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Originally posted by pcmodsWell if you install Maya PLE you can create a cyclinder (tube as it's called), skin it, then export to UED. This shouldn't be difficult if you can use UED.
But if you want to use UED....
1) Create your cyclinder, set it to be Hollow
2) Set the inner and outer radius
3) Add the brush.
4) texture it.
5) Right click convert to static mesh.
6) Apply texture to static mesh.
7) Done.
If you want multiple textures, you'd be better off using Maya or Max.
He's already tried making the cylinder that way, but wants to be able to walk into it. Someone previously suggested a better way of making it, that is to make a Solid Cylinder, then Subracting out a smaller Cylinder inside of it. Unfortunetly that can't be made into a SMesh though.
Using Maya would certainly be a good idea. It would make it much easier to add Alpha to spots and would just make a better SMesh overall. Just note though that SMesh Faces only appear in 1 direction, so you'd need to either use a 2-Sided Texture(not hard) or make an Outside and Inside Cylinder(Reverse the Normals).
I'd think though that for simplicity sake a 2-Sided Texture with Alpha is the way to go for the beginner. With that said, you'll want to make some kind of Ends on the Cylinder, kind of like a Doorframe. The reason for that is to give the Cylinder the Illusion of thickness. Otherwise your Cylinder is going to appear paperthin from the ends. You should be able to do this with BSP if you need to, but a SMesh would likely look better.
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Originally posted by sandorskiHe's already tried making the cylinder that way, but wants to be able to walk into it. Someone previously suggested a better way of making it, that is to make a Solid Cylinder, then Subracting out a smaller Cylinder inside of it. Unfortunetly that can't be made into a SMesh though.
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Originally posted by Killer909you can make a mesh that has once face clear and the other not clear. I think if you convert a mirror sheet to a static mesh it will only display one side.
Use sheets.
Sheets have NO collsion applied to them by default.
What you'd probably wanna do is subtract out a cube for your window.I usually go ahead and put in the blocking volume, cause you have the builder brush in place and everything , so go ahaead and add a Blocking volume.Then make a sheet of the same size(heiget and width) with the galss texture of your choice, and add it in at the front edge of your cube.*Changing the Axis field builds it along the axises you wil use the most.
Then behind it do the same sheet but with whatever other texture your wanting to use.
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