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  • replied
    i dont know :| why does the volumes dont do damage when they follow the mover? (tried a phystic volume and changed it to the needed info)

    how would that work?with the triggers?
    sounds a bit complicated :|
    WHY CANT I JUST MAKE A MOVER THAT KILLS WHEN EVER YOU TOUCH IT!
    <=--tring to make a lazer death ray thing :|
    and it looks cool when you burst in fire

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  • replied
    i've found moving volumes dont work reliably its better if ou use a volume trigger instead

    place a triggers>>volume trigger
    event of trigger = tag of physics/lava volume
    PhysicsVolume>>bPainCauseing is toggled when the volume trigger is triggered

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  • replied
    sorry for digging up an old thread but im having a problem with a moving lava volume
    it moves with the actor i had it with and i used the sub catagory thing but it didnt work as i wanted it 2 i cant make it do damage now
    what happened?

    EDIT:the second one using the wordpad works but i want it to have netplay, and the moving volume pack is dead

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  • replied
    http://www.ataricommunity.com/forums...hreadid=494851

    Here it is in all its glory, the moving volumes pack

    Have Fun

    blip2

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  • replied
    it works for one or two volumes but you have to repeat if yuo want different sizes... (hmm may be wrong on that one)

    but anyway the volumes pack will also include various other volumes "never seen before" like "electric" volume and "goo" volume (well maybe the goo in UT )

    released ASAP

    blip2 :haha:

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  • replied
    Originally posted by eliot
    thats the tactic i use
    Why didn't you share earlier?

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  • replied
    Originally posted by Exodus-R
    1. Add Volume and Ctrl+C,Delete Volume
    2. Open WordPad,Ctrl+V
    3. Add bStatic=False, Ctrl+A, Ctrl+C
    4. Open UED and Ctrl+V

    Good luck!
    thats the tactic i use

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  • replied
    1. Add Volume and Ctrl+C,Delete Volume
    2. Open WordPad,Ctrl+V
    3. Add bStatic=False, Ctrl+A, Ctrl+C
    4. Open UED and Ctrl+V

    Good luck!

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  • replied
    well i'm still testing this volume so you'll have to wait till maybe next Monday and @eliot yes you have to use scripts to make it work

    blip2

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  • replied
    nice way but i got a beter one

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  • replied
    ZedMaestro made a drowning execution in one of his Jailbreak maps that uses a moving WaterVolume. It works both online and offline.
    Here is a quote of how he did it:
    NonStaticWaterVolume:
    - To make this, pop into the ActorClass browser, turn off PlaceableActors only.
    - Expand Brush, Volume, PhysicsVolume, and right click WaterVolume. Select New.
    - Package: myLevel, and Name: NonStaticWaterVolume. Close the script window that appears.
    - In the console text box of UED3, type "editdefault class=NonStaticWaterVolume" without the quotes. A properties window should appear.
    - Expand the category "None", pop down bStatic, and set that to False.
    - Done. Don't set keyframes for the volume; just attach it to a mover.

    It should work with any type of volume. Good luck!

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  • replied
    I am using a normal volume that poses as a teleporter

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  • replied
    Originally posted by Tidu
    the problem is that if you're in a moveable water volume, and it moves so that you're not in it anymore when it's done it's last key frame, your player still acts as if he is in the volume until you move out of it..
    i dont have that problem

    Originally posted by Exodus-R
    Caution!
    Volume bStatic false, but is bStatic by default - map will fail in netplay.
    no it wont i tested with my friend a long time ago with a moveblockingvolume and it worked 100% online but atleast that was a blockvolume not a watervolume so just try a test on a server with friend and see if it works

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  • replied
    Caution!
    Volume bStatic false, but is bStatic by default - map will fail in netplay.

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  • replied
    the problem is that if you're in a moveable water volume, and it moves so that you're not in it anymore when it's done it's last key frame, your player still acts as if he is in the volume until you move out of it..

    Leave a comment:

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