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    #16
    it works for one or two volumes but you have to repeat if yuo want different sizes... (hmm may be wrong on that one)

    but anyway the volumes pack will also include various other volumes "never seen before" like "electric" volume and "goo" volume (well maybe the goo in UT )

    released ASAP

    blip2 :haha:

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      #17
      http://www.ataricommunity.com/forums...hreadid=494851

      Here it is in all its glory, the moving volumes pack

      Have Fun

      blip2

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        #18
        sorry for digging up an old thread but im having a problem with a moving lava volume
        it moves with the actor i had it with and i used the sub catagory thing but it didnt work as i wanted it 2 i cant make it do damage now
        what happened?

        EDIT:the second one using the wordpad works but i want it to have netplay, and the moving volume pack is dead

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          #19
          i've found moving volumes dont work reliably its better if ou use a volume trigger instead

          place a triggers>>volume trigger
          event of trigger = tag of physics/lava volume
          PhysicsVolume>>bPainCauseing is toggled when the volume trigger is triggered

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            #20
            i dont know :| why does the volumes dont do damage when they follow the mover? (tried a phystic volume and changed it to the needed info)

            how would that work?with the triggers?
            sounds a bit complicated :|
            WHY CANT I JUST MAKE A MOVER THAT KILLS WHEN EVER YOU TOUCH IT!
            <=--tring to make a lazer death ray thing :|
            and it looks cool when you burst in fire

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