is it possible to have a volume move attached to a mover because I know I cant edit the code to make it say bStatic=True or at least I don't know how to get to the code. I have linked this volume to a teleporter so that it makes a stargate effect and so far I can make everything turn off but the volume(turn off or be moved that is)
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moving a volume
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Yes you can move a volume.
UDN Tut Riseing Water
Also you can download the map remake of the quakeII Fragpipe that I made it uses this method.
DM-FragPipe
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Originally posted by Tidu
the problem is that if you're in a moveable water volume, and it moves so that you're not in it anymore when it's done it's last key frame, your player still acts as if he is in the volume until you move out of it..
Originally posted by Exodus-R
Caution!
Volume bStatic false, but is bStatic by default - map will fail in netplay.
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ZedMaestro made a drowning execution in one of his Jailbreak maps that uses a moving WaterVolume. It works both online and offline.
Here is a quote of how he did it:
NonStaticWaterVolume:
- To make this, pop into the ActorClass browser, turn off PlaceableActors only.
- Expand Brush, Volume, PhysicsVolume, and right click WaterVolume. Select New.
- Package: myLevel, and Name: NonStaticWaterVolume. Close the script window that appears.
- In the console text box of UED3, type "editdefault class=NonStaticWaterVolume" without the quotes. A properties window should appear.
- Expand the category "None", pop down bStatic, and set that to False.
- Done. Don't set keyframes for the volume; just attach it to a mover.
It should work with any type of volume. Good luck!
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