Announcement

Collapse
No announcement yet.

moving a volume

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    moving a volume

    is it possible to have a volume move attached to a mover because I know I cant edit the code to make it say bStatic=True or at least I don't know how to get to the code. I have linked this volume to a teleporter so that it makes a stargate effect and so far I can make everything turn off but the volume(turn off or be moved that is)

    #2
    Yes you can move a volume.

    UDN Tut Riseing Water

    Also you can download the map remake of the quakeII Fragpipe that I made it uses this method.

    DM-FragPipe

    Comment


      #3
      soon releasing moving volumes pack

      please give me a few more days to test it...

      blip2

      Comment


        #4
        Originally posted by blip2
        soon releasing moving volumes pack
        Will it fix the rising water problem that exists now? or is it just volume templates?

        Comment


          #5
          what water problem O_o

          and btw u can make moving volumes without doing a custom script

          but its me and my friend trick

          Comment


            #6
            the problem is that if you're in a moveable water volume, and it moves so that you're not in it anymore when it's done it's last key frame, your player still acts as if he is in the volume until you move out of it..

            Comment


              #7
              Caution!
              Volume bStatic false, but is bStatic by default - map will fail in netplay.

              Comment


                #8
                Originally posted by Tidu
                the problem is that if you're in a moveable water volume, and it moves so that you're not in it anymore when it's done it's last key frame, your player still acts as if he is in the volume until you move out of it..
                i dont have that problem

                Originally posted by Exodus-R
                Caution!
                Volume bStatic false, but is bStatic by default - map will fail in netplay.
                no it wont i tested with my friend a long time ago with a moveblockingvolume and it worked 100% online but atleast that was a blockvolume not a watervolume so just try a test on a server with friend and see if it works

                Comment


                  #9
                  I am using a normal volume that poses as a teleporter

                  Comment


                    #10
                    ZedMaestro made a drowning execution in one of his Jailbreak maps that uses a moving WaterVolume. It works both online and offline.
                    Here is a quote of how he did it:
                    NonStaticWaterVolume:
                    - To make this, pop into the ActorClass browser, turn off PlaceableActors only.
                    - Expand Brush, Volume, PhysicsVolume, and right click WaterVolume. Select New.
                    - Package: myLevel, and Name: NonStaticWaterVolume. Close the script window that appears.
                    - In the console text box of UED3, type "editdefault class=NonStaticWaterVolume" without the quotes. A properties window should appear.
                    - Expand the category "None", pop down bStatic, and set that to False.
                    - Done. Don't set keyframes for the volume; just attach it to a mover.

                    It should work with any type of volume. Good luck!

                    Comment


                      #11
                      nice way but i got a beter one

                      Comment


                        #12
                        well i'm still testing this volume so you'll have to wait till maybe next Monday and @eliot yes you have to use scripts to make it work

                        blip2

                        Comment


                          #13
                          1. Add Volume and Ctrl+C,Delete Volume
                          2. Open WordPad,Ctrl+V
                          3. Add bStatic=False, Ctrl+A, Ctrl+C
                          4. Open UED and Ctrl+V

                          Good luck!

                          Comment


                            #14
                            Originally posted by Exodus-R
                            1. Add Volume and Ctrl+C,Delete Volume
                            2. Open WordPad,Ctrl+V
                            3. Add bStatic=False, Ctrl+A, Ctrl+C
                            4. Open UED and Ctrl+V

                            Good luck!
                            thats the tactic i use

                            Comment


                              #15
                              Originally posted by eliot
                              thats the tactic i use
                              Why didn't you share earlier?

                              Comment

                              Working...
                              X