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  • replied
    I`m gonna start a new Thread called SatoreAddon Monsters because i dont wanna take over this thread cos i`d like to see
    matrix invasion made

    Leave a comment:


  • replied
    Any thought to redoing any of your monsters?

    I was thinking of changing the gasbags...

    How would I change the weapon/projectile?

    for example to a link gun type projectile...

    Leave a comment:


  • replied
    unfortunatly i had them when i used to run a server but i never thought to back them up some that i did make was a giant gasbag that fired meteorites ,brute that fired incedery rockets and made the gasbags alot more aggressive so they chased you like razor flys do...

    a also used all the existing player model to make a skaarj pack

    will have to see if i can redo them

    Leave a comment:


  • replied
    xkznanna

    Could you post the other monsters you have made?

    would like to give them a try

    Thanks

    Leave a comment:


  • replied
    Thanks a lot...

    I (along with several friends) appreciate the time you have spent on this...

    Leave a comment:


  • replied
    ok luckily i`ve been asked this question before he`s the reply i sent them



    ok assuming you have the satore pack and agentsmith player model installed

    start unreal editor

    open the actor browser

    klik file

    klik open package

    find satoreMonsterPackv120.u and open

    klik file again

    export all scripts

    open ut2004 directory

    find satoreMonsterPackv120.u folder

    open classes folder

    find SMPNaliFighter.uc

    right klik and copy

    return to ut2004 directory and create a folder called MySmithAddon

    open that folder and create another folder called classes

    in that folder right klik and paste

    rename the file to MySmithAddon

    open it in any text editor (I surgest getting "context" and the ut highlighter)

    change the text to

    class MyAgentSmith extends SMPNaliFighter config(satoreMonsterPack);

    defaultproperties
    {
    Mesh=SkeletalMesh'smith.smith'
    Skins(0)=Texture'smithskins.smithbody'
    Skins(1)=Texture'smithskins.smithhead'
    }

    notice all i have done extended the classe "SMPNaliFighter" to my own class "MyAgentSmith"
    and deleted the rest the brackets are also important

    next

    open your ut2004/systen folder

    find ut2004.ini

    open it

    in the [Editor.EditorEngine] section add after the other editpackages

    EditPackages=satoreMonsterPackv120
    EditPackages=MySmithAddon

    save the file

    now klik start (on windows taskbar)

    then klik run

    type ucc make and klik ok

    you`ll get a dos box appear

    you should get somthing like aload of scipts scrolling then

    Success - 0 error(s), 0 warning(s)

    check in ut2004/system directory and find MySmithAddon.u

    Congratulations you made your own monster!!!!

    ps his class name is MySmithAddon.MyAgentSmith
    and name is MyAgentSmith


    Goodluck

    oh yeah you can change the other default properties too just remember

    to make changes you have to delete or move the old .U file (very important)

    if you dont the editor detects the old .u in the system folder and doesnt compile

    the changes you made!!!

    if you wanted to apply this to other models try opening the upl file for the model it gives you important information like the mesh and skins it uses

    Leave a comment:


  • replied
    That would be great!!!!

    staying with the matrix theme it's too bad there's not a "sentinel" model that could swapped out for the gasbags...

    do you have a tutorial or a guide on how you made the smithaddon?

    Leave a comment:


  • replied
    thanks for all the great feed back I`ve also made a few other monsters using other mutators when i used to run a server maybe i`ll redo them too...

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  • replied
    xkznanna

    I had a small Lan Party over the weekend and the Smith Addon was a great success:up: :up:

    Thanks

    Leave a comment:


  • replied
    yes you can use any player model you like but you`ll have to make a addon for those too ,,

    All we need now is some cool sentinel models and animations,A Zion Dock map and some Apu vehicles and we`re half way to a nice little mod

    Leave a comment:


  • replied
    Now I got to make a burly brawl map... lol

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  • replied
    Would be good for a final invasion wave. Flood the level with smiths, give you a feeling like the last movie hehe.

    Leave a comment:


  • replied
    Outstanding Work!!!!:up: :up:

    It also works with monster manager...

    Now I have question could this be adapted to allow any player model to be used?

    Or would there have to be a addon file for each model?

    regardless...

    congratulations... it works great

    very soon my invasion server will have a SMITH WAVE...

    Leave a comment:


  • replied
    here`s the agent smith addon for satore monster pack



    To Install You must have satore monster pack installed as well as the Agent Smith Player model Available Here......

    Next you Need SmithAddon.u available Here.....

    Place the SmithAddon.u in your ut2004\system folder then in the Addon Monsters tab of the satore mutator add the monster name as AgentSmith and the monster class as SmithAddon.Agentsmith

    note you may need to close the config page and reopen it so that it refreshes the monsters

    the addon still need the sounds configuring so if you know of any good voice packs maybe i can update it

    Leave a comment:


  • replied
    sounds ok! I'd play it after trying to find it in my **** load of mutators that i have!

    Leave a comment:

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