I`m gonna start a new Thread called SatoreAddon Monsters because i dont wanna take over this thread cos i`d like to see
matrix invasion made
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Matrix Invasion
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legacy-mbProZak repliedAny thought to redoing any of your monsters?
I was thinking of changing the gasbags...
How would I change the weapon/projectile?
for example to a link gun type projectile...
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legacy-xkznanna repliedunfortunatly i had them when i used to run a server but i never thought to back them up some that i did make was a giant gasbag that fired meteorites ,brute that fired incedery rockets and made the gasbags alot more aggressive so they chased you like razor flys do...
a also used all the existing player model to make a skaarj pack
will have to see if i can redo them
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legacy-mbProZak repliedxkznanna
Could you post the other monsters you have made?
would like to give them a try
Thanks
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legacy-mbProZak repliedThanks a lot...
I (along with several friends) appreciate the time you have spent on this...
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legacy-xkznanna repliedok luckily i`ve been asked this question before he`s the reply i sent them
ok assuming you have the satore pack and agentsmith player model installed
start unreal editor
open the actor browser
klik file
klik open package
find satoreMonsterPackv120.u and open
klik file again
export all scripts
open ut2004 directory
find satoreMonsterPackv120.u folder
open classes folder
find SMPNaliFighter.uc
right klik and copy
return to ut2004 directory and create a folder called MySmithAddon
open that folder and create another folder called classes
in that folder right klik and paste
rename the file to MySmithAddon
open it in any text editor (I surgest getting "context" and the ut highlighter)
change the text to
class MyAgentSmith extends SMPNaliFighter config(satoreMonsterPack);
defaultproperties
{
Mesh=SkeletalMesh'smith.smith'
Skins(0)=Texture'smithskins.smithbody'
Skins(1)=Texture'smithskins.smithhead'
}
notice all i have done extended the classe "SMPNaliFighter" to my own class "MyAgentSmith"
and deleted the rest the brackets are also important
next
open your ut2004/systen folder
find ut2004.ini
open it
in the [Editor.EditorEngine] section add after the other editpackages
EditPackages=satoreMonsterPackv120
EditPackages=MySmithAddon
save the file
now klik start (on windows taskbar)
then klik run
type ucc make and klik ok
you`ll get a dos box appear
you should get somthing like aload of scipts scrolling then
Success - 0 error(s), 0 warning(s)
check in ut2004/system directory and find MySmithAddon.u
Congratulations you made your own monster!!!!
ps his class name is MySmithAddon.MyAgentSmith
and name is MyAgentSmith
Goodluck
oh yeah you can change the other default properties too just remember
to make changes you have to delete or move the old .U file (very important)
if you dont the editor detects the old .u in the system folder and doesnt compile
the changes you made!!!
if you wanted to apply this to other models try opening the upl file for the model it gives you important information like the mesh and skins it uses
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legacy-mbProZak repliedThat would be great!!!!
staying with the matrix theme it's too bad there's not a "sentinel" model that could swapped out for the gasbags...
do you have a tutorial or a guide on how you made the smithaddon?
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legacy-xkznanna repliedthanks for all the great feed back I`ve also made a few other monsters using other mutators when i used to run a server maybe i`ll redo them too...
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legacy-mbProZak repliedxkznanna
I had a small Lan Party over the weekend and the Smith Addon was a great success:up: :up:
Thanks
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legacy-xkznanna repliedyes you can use any player model you like but you`ll have to make a addon for those too ,,
All we need now is some cool sentinel models and animations,A Zion Dock map and some Apu vehicles and we`re half way to a nice little mod
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legacy-UFO64 repliedWould be good for a final invasion wave. Flood the level with smiths, give you a feeling like the last movie hehe.
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legacy-mbProZak repliedOutstanding Work!!!!:up: :up:
It also works with monster manager...
Now I have question could this be adapted to allow any player model to be used?
Or would there have to be a addon file for each model?
regardless...
congratulations... it works great
very soon my invasion server will have a SMITH WAVE...
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legacy-xkznanna repliedhere`s the agent smith addon for satore monster pack
To Install You must have satore monster pack installed as well as the Agent Smith Player model Available Here......
Next you Need SmithAddon.u available Here.....
Place the SmithAddon.u in your ut2004\system folder then in the Addon Monsters tab of the satore mutator add the monster name as AgentSmith and the monster class as SmithAddon.Agentsmith
note you may need to close the config page and reopen it so that it refreshes the monsters
the addon still need the sounds configuring so if you know of any good voice packs maybe i can update it
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Mr.UglyPants repliedsounds ok! I'd play it after trying to find it in my **** load of mutators that i have!
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