Ok, I've been playing the Matrix Online since the end of beta and this idea just popped into my head. What about a matrix Invasion pack? Sentinels could spawn in the map and attack players close up and with lazers, Smiths could spawn and attack players with kung-fu or a gun... Lupines or Vamps(from reloaded) could also spawn. I think it would be do-able.
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here`s the agent smith addon for satore monster pack
To Install You must have satore monster pack installed as well as the Agent Smith Player model Available Here......
Next you Need SmithAddon.u available Here.....
Place the SmithAddon.u in your ut2004\system folder then in the Addon Monsters tab of the satore mutator add the monster name as AgentSmith and the monster class as SmithAddon.Agentsmith
note you may need to close the config page and reopen it so that it refreshes the monsters
the addon still need the sounds configuring so if you know of any good voice packs maybe i can update it
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Outstanding Work!!!!:up: :up:
It also works with monster manager...
Now I have question could this be adapted to allow any player model to be used?
Or would there have to be a addon file for each model?
regardless...
congratulations... it works great
very soon my invasion server will have a SMITH WAVE...
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ok luckily i`ve been asked this question before he`s the reply i sent them
ok assuming you have the satore pack and agentsmith player model installed
start unreal editor
open the actor browser
klik file
klik open package
find satoreMonsterPackv120.u and open
klik file again
export all scripts
open ut2004 directory
find satoreMonsterPackv120.u folder
open classes folder
find SMPNaliFighter.uc
right klik and copy
return to ut2004 directory and create a folder called MySmithAddon
open that folder and create another folder called classes
in that folder right klik and paste
rename the file to MySmithAddon
open it in any text editor (I surgest getting "context" and the ut highlighter)
change the text to
class MyAgentSmith extends SMPNaliFighter config(satoreMonsterPack);
defaultproperties
{
Mesh=SkeletalMesh'smith.smith'
Skins(0)=Texture'smithskins.smithbody'
Skins(1)=Texture'smithskins.smithhead'
}
notice all i have done extended the classe "SMPNaliFighter" to my own class "MyAgentSmith"
and deleted the rest the brackets are also important
next
open your ut2004/systen folder
find ut2004.ini
open it
in the [Editor.EditorEngine] section add after the other editpackages
EditPackages=satoreMonsterPackv120
EditPackages=MySmithAddon
save the file
now klik start (on windows taskbar)
then klik run
type ucc make and klik ok
you`ll get a dos box appear
you should get somthing like aload of scipts scrolling then
Success - 0 error(s), 0 warning(s)
check in ut2004/system directory and find MySmithAddon.u
Congratulations you made your own monster!!!!
ps his class name is MySmithAddon.MyAgentSmith
and name is MyAgentSmith
Goodluck
oh yeah you can change the other default properties too just remember
to make changes you have to delete or move the old .U file (very important)
if you dont the editor detects the old .u in the system folder and doesnt compile
the changes you made!!!
if you wanted to apply this to other models try opening the upl file for the model it gives you important information like the mesh and skins it uses
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