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    Vehicle idea

    i was playing ut2004 when i had the idea of a invisible generator truck/car/tank. it has a small radius around the vehicle that makes any friendly vehicle in that area go invisible. the tank itself will not be invisible just the others in side the invisibilty field. if an enemy goes inside the field. the cars become visible to the enemy inside the field. same with weapons like redeemers (if a redeemer goes inside the field it could see the vehicles). would this be possible to code.

    #2
    That sounds like a really really cool idea. But it seems like it might be hard to make it be an invisibility generator. Im not a u-scripter myself, but that sounds hard. It could be a shield generator...covering other vehicles but not itsself. Would be pretty handy and a good idea.

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      #3
      Sounds like the Stealth tank in Tiberian sun.



      That would be a kickass model too. :bulb:

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        #4
        Originally posted by Daspadger
        Sounds like the Stealth tank in Tiberian sun.



        That would be a kickass model too. :bulb:
        It **** might as well be a kick *** model! The only problem with a invisible generator vehicle is that it better have some firepower or its just scrap metal! hahahahahahahahahahahaha!

        *cough*

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          #5
          Pants: Well, in TS it had a rocket pack as weapon, armor however wasn't too much to brag about.

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            #6
            it it possible to code?

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              #7
              Modifying the invisibility combo so that it works against bots would be a nice start... Make them believe you're dead or something, up to a certain distance. Maybe add some randomness for realism. Could it be done?

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                #8
                This is also the same functionality as the Arbiter from Starcraft. I've wanted to see this come about for a while, too.

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                  #9
                  Re: Stealth Tank / Stealth Field Generator

                  The Stealth Tank in Command and Conquer original and in Tiberian Sun can only cloak itself.

                  Infantry and base defenses can "see through" the cloak in both games at very close ranges.

                  In Tiberian Sun, special detectors can be deployed to spot stealthed / underground units.

                  If the Stealth Tank makes any hostile action (Firing weapons, running over infantry), it is forced to decloak (Takes two to three seconds, an a sound is played). Stopping all hostile actions will aloow the tank to recloak within four seconds.


                  For a Stealth Field Generating vehicle, it sounds like the Arbiter in Starcraft, which can cloak other units orund it, but not itself. Also, two arbiters near each other CANNOT Cloak each other.

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