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* to BR level converter!

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    * to BR level converter!

    Yep, it pretty much like the Muscat ctf converter but for BR, you opinion?

    Sorry for the excessivly short firstpost, but i just came up with this idea.

    #2
    Nobody?

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      #3
      It should be pretty easy, seeing as it's only minor changes on the *-to-ctf mutator.

      Good idea, although BR tends to play best on BR maps... :up:

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        #4
        Originally posted by Jes
        It should be pretty easy, seeing as it's only minor changes on the *-to-ctf mutator.

        Good idea, although BR tends to play best on BR maps... :up:
        Yeah, but some CTF and DDOM maps would be kick butt levels, it doesn't work all the time with the CTF mut either.

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          #5
          Yeah, I don't think just about any gametype works with "* -> *" maptype converters but hey if there is ONS -> VCTF and DOM and CTF converters why not BR!?

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            #6
            The ball would have to go somewhere. Just take a CTF map and subtract a cube and stick a ball in it.

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              #7
              *Bump*

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                #8
                Sounds fun to me--I guess you could just stand the goal ring up where the flag base is. The question is, though, where to spawn the ball?

                Here's a thought: the mut could check for a power up that there's only ONE of (keg, supershield, double-D), and if it found one, it would assume that it was located at a central point, and spawn the ball there. Perfect for Face, for instance. That would only work with SOME maps, of course. Other methods (if they make any sense) might be to follow botpaths from one flag to the other and calculate a halfway point, or calculate a geometric line from one flag to the other and use the mid point. But the midpoint could be outside the map, so it would have to search perpendicular to that line (in a circle maybe) to find interior space--with solid, safe floor.

                (And a possibly stupid question, but my searches come up empty... Is there a mut to convert non-DM maps into DM? Sacrilege I know )

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                  #9
                  Originally posted by Nagromme
                  (And a possibly stupid question, but my searches come up empty... Is there a mut to convert non-DM maps into DM? Sacrilege I know)
                  LOL, looks like you beat me to it by a couple of hours; posted my thread before checking this one. Ah well, great minds think alike & all that, and in any case this topic deserves its own thread.

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                    #10
                    Originally posted by Nagromme
                    Sounds fun to me--I guess you could just stand the goal ring up where the flag base is. The question is, though, where to spawn the ball?

                    Here's a thought: the mut could check for a power up that there's only ONE of (keg, supershield, double-D), and if it found one, it would assume that it was located at a central point, and spawn the ball there. Perfect for Face, for instance. That would only work with SOME maps, of course. Other methods (if they make any sense) might be to follow botpaths from one flag to the other and calculate a halfway point, or calculate a geometric line from one flag to the other and use the mid point. But the midpoint could be outside the map, so it would have to search perpendicular to that line (in a circle maybe) to find interior space--with solid, safe floor.


                    God I hope that someone makes this. :bulb:

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