i'm making a trials map for the dealers of death. what it is is basically 8 rooms, 7 accesible, each with a different category of obstacles. (room 1, jumps, room 7, redeemer skills, etc.) and when you beat all of them, all of the doors to room 8 open and you gotta fight monsters, satore and normal, the next room containing a wad of sentinels, and you keep fighting where what stands between you and the final switch is the butcher from FHI. good luck when i finish it! (i have no screenies because i'm still working on inv room and i don't got any of the other rooms done yet.)
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