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    Paper tournament

    Based off of Paper mario, I think it'd be cool if there was a Paper Tournament.
    All players looked normal when your facing them from the front, but from the sides you notice they are completly flat. When they die, they flutter around. Also, your character can kind of get 'tossed around' like slowly be pushed one way or such by wind. Weapons look normal from side view but look flat from front and back.

    lol..Think of it. when your character dies, his gibs are white cuts of paper.
    And, when you get in a manta and run someone over, the fans cut them up! yay!

    #2
    I'm not sure how that'd be done, I guess you could take videos of the players and animate them over single poly play models.

    The idea of seeing someone from only a single side is intruiging. So you could make youself invisible to someone if you turned to the side.

    It's a different idea but I think a mutator that maks you visible to only the people that are in within your own view might be kind of interesting. The models wouldn't have to be 2d, just fade in and out.

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      #3
      It only works in Paper Mario because you see all the sprites from a single view. If you were to see a sprite from several different angles, it'd look like it was always facing your direction.

      Caravaggio's idea could work; AS-Convoy already uses animated textures to simulate the moving train. But that'd mean making entire new textures for every single animation in the game. You won't be able to simply move polygons around, save a frame and repeat to make an animation. Each simple motion, like taking a single step forward, would mean making several different textures and setting them to play in sync with movement.

      I'm not sure many people would have the patience to try making it, although it is a good idea.

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        #4
        Code:
        set xpawn drawscale3d (X=1,Y=0.05,Z=1)
        that should do it until someone makes a mutator to automate that command.

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          #5
          Originally posted by EvilDrWong
          set xpawn drawscale3d (X=1,Y=0.05,Z=1)
          *tries

          Ha! **** that's funny. I love this engine.

          edt: What's the reference for the weapon model? That doesn't get included apparently.

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            #6
            Code:
            set WeaponAttachment drawscale3d (X=1,Y=0.05,Z=1)

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