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    #16
    Originally posted by RussJ
    wow thats the replacement for the m4/m16 isnt it?

    looks impressive, maybe put a new skin to it, bit to orange. but i like it.

    ok i will pm u soon.
    The skin is just a test skin Its going to be green, thats the official color. With these kind of weapons we want to get the newest army stuff in the game

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      #17
      sorry about the pm box

      Its empty now. If my box is full send it to me at benjamin@bendoestraining.com or one of my other 6 email addresses
      -btw i only do models and maps (no codeing); all models are untextured and made in Maya ple.

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        #18
        Hmm, never new Raven Shield and 3, used the U engine.:up: I'm trying to make a Rainbow six type Mod ATM, should be easier now I know that (WP, trying to PM u but ur box is full). Gun looks cool, whats the poly count?.

        Holy cow! Go to the Pariah game site in the 'announced titles' section of the site WP posted and look at the Bulldog gun!

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          #19
          Originally posted by Redqueen
          BORING!

          Everyone and their dog is making a ****ty mod like this.

          Jesus christ people use your imaginations.
          As isnulting as that is, I have to agree. WWII and modern mods and games are *yawn* in IMHO.

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            #20
            I'd love to see a mod like this.

            That said, I would appreciate it if the naysayers dazzled us with their imaginations and shared their ideas for mods with us. Go on, start some threads. This is the forum for sharing ideas.

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              #21
              take a look at the Remote Strike 7.0 MOD. might give you some ideas.

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                #22
                We changed plans. This is going to be our final plan. We decided this because we want something orginal. We are going to design our own weapons, tanks, boats etc. Its not gonna be like "super rocket RPG's" or something But rather normal weapons with little add-ons like laser sights etc. There is also going to be a different storyline. Where currently working on that now.

                Because this mod is a real/unreal mod we will have to design alot. With that we could use help. So if you like to participate i would like to hear it.

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                  #23
                  I think there's still life in the whole realism genre, that's why people download each new one, they're looking for something fresh.

                  I think what games like op flashpoint and BF1942 have that UT doesn't have [in a mod] yet is scale. All the current realism mods are more like swat games where small skirmishes take place in enclosed spaces. If you could find a way to make a mod that retains the scale of war than you might have something.

                  It'd definately be slower, but making things like troop transports a necessity and not an option, along with airstrikes more complicated than the target painter might make for something interesting.

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                    #24
                    Originally posted by Mr_Caravaggio
                    I think there's still life in the whole realism genre, that's why people download each new one, they're looking for something fresh.

                    I think what games like op flashpoint and BF1942 have that UT doesn't have [in a mod] yet is scale. All the current realism mods are more like swat games where small skirmishes take place in enclosed spaces. If you could find a way to make a mod that retains the scale of war than you might have something.

                    It'd definately be slower, but making things like troop transports a necessity and not an option, along with airstrikes more complicated than the target painter might make for something interesting.
                    Actually this is not really true. The BF engine has many large scale mods, Desert Combat, Eve of Destruction, Forgotten Hope, etc. Many of these use tanks and air craft. I mostly play DC and they have several large scale maps that utilize virtually every part of the map. There are long range fighting is not as rare as in UT. I enjoy the BF engine, with it's limitations, but I have been looking forward to a modern mod for the UT engine.

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                      #25
                      Is that not exactly what I was saying or was I just not clear?

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                        #26
                        i would be nice to see someone actually optimizing th UT code and allowing large capacities on servers. this would be the first big step if u can pull this off on your own mod first.

                        all i can say is if it is, if this genre is getting boring why do CS and AA have over 3 MILLION players overall. strange that.

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                          #27
                          Originally posted by RussJ
                          i would be nice to see someone actually optimizing th UT code and allowing large capacities on servers. this would be the first big step if u can pull this off on your own mod first.

                          all i can say is if it is, if this genre is getting boring why do CS and AA have over 3 MILLION players overall. strange that.
                          100% agreed :up:

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                            #28
                            Ok,
                            1st sorry gus for juz cutting in like that(i couldn't be bothered to finish reading

                            2nd when it's aviable for download,please send the URL to me.Cause that's the kind of mod i m looking for

                            y04chs067@gmail.com

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                              #29
                              2nd when it's aviable for download,please send the URL to me.Cause that's the kind of mod i m looking for
                              What are you thinking, reviving such an old thread? This thread is 6 months old and the mod never got started. Please don't post in threads this old.

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                                #30
                                LOL.I used the search function,you see

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