I was playing around on a vCTF map and there are some changes I think should be made. My main concern is a tribes 2 effect. Tribes 2 was a great game, but people quickly left it because it took too damn long to get anywhere even if you were aware of skiing. So, in vCTF, I would like to see an adoption from onslaught: the nodes. Here is what I envision. Each base has a good collection of weapons and vehicles. Scattered between the two bases are nodes. Every node is capable of being captured from the get-go. There is no business of connect-the-dots. The nodes have NO vehicles; they serve as respawn points. The nodes serve to concentrate the battle and reduce hiking, but they lack the offensive power of vehicles. So, if a team is dominating all the nodes on a map, the defending team can still make a comeback because of readily available defensive vehicles and every node is vulnerable. If you want a quick flag cap, you have to organize and bring a vehicle. Another change that should be considered is allowing players to respawn at nodes that are under attack. Any thoughts?
The Infinity Blade Forums Have Moved
We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.