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Pint Sized Vehicles

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    Pint Sized Vehicles

    Is there a mutator or gametype that lets you have smaller scaled vehicles for the whole match. I just thought it would be fun to play in some of the Deathmatch maps as a tiny person and with smaller vehicles
    to use, like a Raptor in Asbestos. Probably like half or .2 the size of a normal one.

    #2
    This mutator lets you up- or downscale players, pickups and vehicles.
    http://rusut.ru/addons/ut2004_mutato...th/84-1-0-3445
    http://rusut.ru/addons/0-0-0-3445-20
    [shot]http://rusut.ru/_ld/34/39526395.jpg[/shot]

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      #3
      Oh yea, I do have this mutator, I guess I didn't mess with it enough to see how the vehicles worked with it.

      I did test it, and there is a problem with it, and if I remember it had the same problem with player characters.
      The collision is not changed when you use the mutator. When I use this mutator, it changes the size of the vehicle which is awesome but the collision prevents me from using it in a map like Asbestos.

      If there was a way to change the collision as well so it matches the size of the vehicle at scaled size.
      If anyone has any ideas or if they can get this mutator to work that way please let me know.

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        #4
        If I recall correctly, the only way to get the vehicle's karma collision to scale properly is to change the vehicle skeletal mesh drawscale in the Animation Browser (DrawScale and DrawScale3D of the vehicle actor only change the visual representation, not the collision boxes). To do what you want would most likely require sub-classing each vehicle you want to have a mini version of, and then create duplicates of the vehicle's meshes into a new skeletal mesh animation .ukx package and then change the mesh scale in that package to what you want for the mini size...

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          #5
          I support this idea. Sound like fun to do mini vehicle matches in Maps.

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            #6
            I'll look more into it this weekend.

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              #7
              Looks like I will need to adjust a few things like the emitter trails and camera position.
              I was thinking this might work good with the Personal Growth mutator that Unshame mentioned.
              I am working on a test map with a couple vehicles in it like the Raptor and maybe the Manta.
              I also noticed that using the Personal Growth mutator to have my character be a fifth the size causes problems with the fog.
              There is an option for the fog, but I think its not perfect.

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