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    Maps from other FPS games?

    Does anybody know where I could find maps from other FPS games? I have some from Quake. Anything from UT3, Painkiller, Nexuiz (2012), Halo or whatever?

    EDIT: Also found a Halo pack.

    #2
    There is 2 maps from Counter Strike Source:
    DM-DustStormDC
    DM-TDB-Aztec
    Got no like because I cant be bothered to look them up, but I've seen them on multiple servers though so I do know they exist

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      #3
      There are Quake III remakes for UT2k4 here https://forums.epicgames.com/threads...ighlight=quake

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        #4
        Mirror's Edge:

        https://forums.epicgames.com/threads...irrorsEdge-WIP

        https://forums.epicgames.com/threads...3-2013-DL-Pics

        Duke Nukem:

        http://www.moddb.com/games/unreal-to...m-3d-1st-level

        Here is a link to a page with a lot of Deathmatch maps, you can press (ctrl + f) to search for words like remade or remake.
        Some of the games like GoldenEye 007, Quake, Blood, Red Faction, Jedi Outcast remake maps are on the page, as well as old UT99 remakes.
        This is only the deathmatch maps, look through the other gametypes, if anyone see's anything good, let me know or post some more links.

        http://www.gamefront.com/files/listi...ns/Deathmatch/

        I think this is the right one of Doom 1 Level 1:

        http://www.gamefront.com/files/5527952/DM_Doom1level1

        If not there is one that looks more to the original with original textures, I do have it somewhere.

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          #5
          I've got a few here:

          http://www.vgmp3.org/DLs/UT2004/

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            #6
            I was going to port 2 Q4 maps(a dm and ctf map) over to UT2k4 but without a fix with the porting system I can't continue,etc...

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              #7
              @ maxdamage: What do you mean by porting system? In all of the remakes I've worked on I just executed the (sometimes long) process of playing the target game's level, then going into UEd and roughing-out the level in BSP, then going back to the first game and playing some more, going back into UEd and tweaking scale/geometry etc. and repeating the process until the basic level "felt right". Then I would go in and work on all of the visuals/details.

              In a few cases I was lucky enough to get the target game's level geometry in a .3ds file or other format in which case I used it as a static mesh for reference to build the proper BSP geometry and terrain. I've only used another game's actual level model geometry for one level (the Cave multiplayer level from Goldeneye on the N64), everything else was by trial and error or using a reference top down pic or static mesh.

              Some of the remakes I've worked on, scaled for my YARM mod (though not all released): CTF-High (UT), The Shard (Mirror's Edge), Caves (GE-N64), Basement (GE-N64), Stack (GE-N64), Archives (GE-N64), Shipment (COD), Zanzibar (Halo 2?), Ghost Town (Halo 3?), CTF-Fin (UT), BloodGulch (Halo), The Longest Yard (Quake-2?), CTF-Tropic (from UT, not the UT2k4 map of the same name), Complex (GE-N64), Hang-Em-High (Halo), Bunkers (Rainbow6), Pipeline (COD).

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                #8
                @Meowcat

                Well I have been trying to get a quake based map editor that can export the quake .map into .ase\.obj format so that is can group faces that use the same texture together and rename the groups to the name of the texture used as it is possible but no luck yet on that fix...

                I was hoping that once that was done I could import the map into milkshape 3D and scale\re-assign textures to the right groups and then find a way to import the map as a brush to add in unreal ed to so I can finish the map in the editor...

                I did think of making a copy of the map in unrealed but I have a problem with the scale of stuff being bigger than they supppose to be but the one map has curves that I don't think that can be replicated in unrealed....

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                  #9
                  Very very awesome, guys. Thanks!

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